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Saturday 10 November 2012

Image Break Down: Adam Adamowicz

Image Break Down: Adam Adamowicz

This issue of image break down is a very special one. As some of you may have heard the world recently lost a fantastic artist. Adam Adamowicz was a concept artist who worked for Bethesda. He worked on projects including fallout 3 and skyrim. To pay our respects we are going to look at the last image he posted on his blog.


Naturally I must mention that skyrim is property of Bethesda. Here are the links http://www.bethsoft.com/
And here is the link to Adam’s blog. http://www.adamart08.blogspot.com/



Today we are going to focus on how this piece creates a sense of scale. Anyone who has played Skyrim will tell you that the game world feels huge. This is reflected in the concept art. Lets take a close look at the methods that it uses to create the sense of size.



In figure one I over-layed lines. the space between each line is roughly the same size as the figure. As we can see the whole image is roughly seven figures high. By placing a human figure we immediately get a sense of scale as we can relate to a human figure. All humans are roughly the same size. This technique is maximized by the lines in the image.



I have drawn arrows across some of the lines in the image in figure two. Here we see that most of the lines point toward the figure. We are almost being forced to acknowledge the size of the structure.



The image takes a one-point perspective for the main structure. This is so the structure looks almost as if it will swallow you whole. Again this emphasizes the size of the structure.



Figure four I have highlighted the brightest areas in the image. This serves 2 purposes. First is to act as a contrast point for the character. The second reason is to draw the eye to the character. Being as the character is the main point of reference for the size of the image it is important that people notice the character.



Even when blurred the general idea behind the image is still recognizable. This means that the image is recognizable when shrunken down or viewed from a distance. Again this is great for emphasizing the size of the image.



The grey scale version emphasizes any contrast. The bright patches draw your eyes to that location. We can also clearly see a figure there. Again we are almost forced to notice him.

Another thing to note that is not to do with the scale are the trees in the fore ground. The change the shape of the image that in turn catches our eye at a distance. If this image was put up against regular rectangular pictures people will probably notice this image before others.

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